Guide your intrepid explorers through the cursed swamp, collecting treasure and avoiding obstacles!
Every turn you will move one of your explorer pawns forward. If you are leaving a space containing a tile and no other explorer, you must pick up that tile – which is good if it’s a treasure, and not good if it’s a ghost. If you leave a space that contains no tile, you must discard a tile instead. When moving to a space with no tile, if you have a wooden plank, you may place that down where you land, to bridge the gap across that obstacle.
Once all explorers have escaped the swamp, players will get points for collecting sets of treasure and for reaching the end early. Players will lose points for ghosts they have picked up along the way. The player with the most points, wins!
From the renowned duo of Kramer and Kiesling, Ghosts of the Moor presents simple gameplay – but positioning, risk management, and paying attention to opportunities are very important.