“Hi. We’re the Guardians of the Galaxy. I think we can help.”
–Star-Lord, Avengers Assemble, Vol. 2
Though he was born on Earth, Peter Quill’s life has been spent among the stars, jumping from planet to planet. Now, under the mantle of Star-Lord, he protects our world from countless alien dangers while leading a team of superheroes—the Guardians of the Galaxy!
Fantasy Flight Games is proud to announce the Star-Lord Hero Pack for Marvel Champions: The Card Game!
Star-Lord leads the Guardians of the Galaxy into battle against the villain in this expansion pack, which introduces Star-Lord as a brand-new playable hero, along with his fifteen signature cards. Fittingly, Star-Lord uses the Leadership aspect, and you’ll find a full assortment of new Leadership cards, as well as plenty of cards that reward you for uniting the Guardians of the Galaxy. With the new Guardian synergies unlocked, and a new player card for every aspect that rewards you for using the Aerial trait, you won’t want to let the Star-Lord Hero Pack fly past you.
Across the Marvel universe, there are few heroes more daring than Star-Lord. Some would call it recklessness, but you can’t argue with results—and for Star-Lord, riding the line between bravery and insanity pays off more often than not.
It all starts in your alter ego form, when you’re setting up another big stunt as Peter Quill (Star-Lord, 1B). During setup, you’ll get to search your deck for one of your Element Guns, ensuring that you’re not going into your next face-off without a weapon close at hand. More than that, however, Peter Quill lets you choose any card in your hand and swap it with the top card of your deck, pulling together the pieces to set up your next move once you switch into hero form.
Few heroes are more willing to take a chance on a risky plan than Star-Lord (Star-Lord, 1A). In fact, raising the stakes will often be critical to your success. If you’re running out of resources, or you want to push the limit on what you can accomplish in a single turn, you can take a facedown encounter card to significantly reduce the cost of your next card. You’ll pay the price for this devil-may-care attitude later, but for now, you can certainly enjoy a phenomenal hero turn!
If you want to push your turn even farther, Daring Escape (Star-Lord, 3) lets you ready your hero and draw a card, in exchange for taking another facedown encounter card. Of course, as the cards pile up, Star-Lord has some ways to benefit from an ever-increasing stack of encounter cards. Sliding Shot (Star-Lord, 5) deals additional damage for each facedown encounter card in front of you, while Star-Lord’s Helmet (Star-Lord, 10) increases your hand size for each encounter card in front of you, making it even easier for you to line up your next blockbuster turn!
Star-Lord isn’t just a raucous risk-taker, however. He’s also the leader of the Guardians of the Galaxy, and fittingly, while he’s in hero form, all of your allies gain the Guardian trait. Leader of the Guardians (Star-Lord, 9) increases the THW of Star-Lord and every other Guardian character you control, while Knowhere (Star-Lord, 22) increases your ally limit and rewards you for playing Guardian allies. You may even decide you want your entire team to go out in a Blaze of Glory (Star-Lord, 15), dramatically boosting the THW and ATK of every Guardian character, but forcing them each to take a damage at the end of the phase. Like so many of Star-Lord’s cards, it’s an invitation and a challenge—if you can win fast enough, you just might be able to escape the consequences of your actions.