The first expansion of the epic Deepnight Revelation campaign.
The expedition begins with a transit along the edge of the Great Rift, taking the Travellers beyond Charted Space. This is the last chance to turn back, the final shakedown before the years of travel begin to unfold. Problems with the ship or her crew could scrub the whole mission, and problems certainly exist! How the Travellers deal with these issues will have repercussions throughout the voyage.
Wonders and Terrors
Rampant life on a garden world. The blaze of energy from a coalescing star. Space-dwelling creatures sporting in the rings of a gas giant. There are wonders to be witnessed, and dangers too. The Travellers will delve into the wreckage of a dead civilisation, and find the legacy of another mission with the same goal.
The Alikaia
The Alikaia are a spacefaring race completely unknown in Charted Space. The Travellers have a chance to rescue survivors from one of their vessels – under highly unusual circumstances. They must then negotiate a complex first-contact situation where nothing is quite what it seems.
The Riftsedge Transit. Wonders and terrors on the fringe of the Great Rift.
The Great Rift
Deepnight Revelation must find a way across the Great Rift, or backtrack hundreds of parsecs. There is a way; a chain of isolated star systems and deep space refuelling points, but it is hazardous in the extreme. The Travellers have good reason to believe the crossing is possible – another expedition passed this way before them.
Those Who Went Before
As the Travellers make their crossing they come upon an extremely rare phenomenon – a frozen star, its temperature so low that it has a solid crust of exotic materials. On the surface is an obviously artificial object – someone landed here and built a structure! If the Travellers dare to follow they will learn more about the expedition that preceded them.
Crisis Point
Weary and dispirited, the crew are beginning to doubt they can complete the mission. With disaffection rife and factions forming among the crew, the Travellers must decide whether to abort the crossing – perhaps even the whole mission – or rally their crew for a leap into the unknown.
The Crossing. Reaching the point of no return.
UPCÂ 9781913076207
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