Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.
In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team’s four words are “pig”, “candy”, “tent”, and “son”, then I might say “Sam-striped-pink” and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.
Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, “sucker-prince-stake”. The other team then attempts to guess our numbered code. If they’re correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)
The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team’s words; whichever team guesses more words correctly wins.
Lucas Kapell –
If you’ve played codenames (or one of its many spinoffs), you’re familiar with the gist of trying to get your teammates to guess words from limited context clues. Where Decrypto shines, however, is that you are also trying to intercept your opponents messages, and make sure yours stay secret in turn. The result is a brilliant mind-game, simultaneously trying to out-wit your opponents while, uh, in-witting your teammates. This addition of direct competition to a tested formula makes Decrypto a constantly tense, frazzling game to play, while still short and peppy enough to fit in a few rounds in an afternoon. It’s perfect for all skill levels and audiences, though some familiarity with your teammates is probably preferred (though not necessary! Have fun finding out as you play how much knowledge of the renaissance and punk music your partner has!). A super-rad 60s spy theme ties the whole package together in a neat little bow. Overall, would recommend to play drinking with your friends, or sipping tea with your grandma.