Iwari is an abstract-like euro game where players represent different tribes who endeavor to define their identity by traveling and expanding settlements into five different types of regions in a strategy game of majorities.
Iwari reimagines the award-winning game Web of Power by Michael Schacht by adding new layers of strategy, tribes player boards, different maps with their own set of rules, modules that can be added to the game and a unique cooperative and solo modes.
BOARDSÂ ANDÂ CARDS
Iwari is all about exploring and expanding your settlements.
Players will always have a set of three cards each that they will be able to select during the setup and between turns.
You will be able to pick your cards from the display or randomly from the deck. The display information is available for everybody and cards are refilled only after a player is done with drafting up to the hand size of three.
Each player will have 20 tents and 8 totems; to place a piece on the board, players need to simply use cards of the same color of the territory they want to explore.
One yellow card will be used to place either a tent or a totem in a yellow territory on the board. Players can also use two cards of the same color as a joker to place a single piece in a territory of a different color.
In this game the placement rules are very simple. A player may use up to 3 cards to place up to 2 pieces into 1 single territory.
During our Kickstarter campaign, we will be unlocking different maps with new and interesting ways to play the game. Here is a small reveal of what is included in the base game and the first map we will unlock as a stretch goal.
TRIBES ANDÂ TENTS
Players represent different tribes traveling around far lands and expanding their settlements.
Players are able to place a single tent for each card played in the territory based on the color of the card. It is very important to keep in mind that only a maximum of 2 pieces can be placed in a single territory per turn.
There is just one limitation. If you open up an unexplored territory by placing a tent in an area that doesn’t have any other tents in it, you automatically end your turn. Only a single tent can be placed while opening up unexplored territories.
Tents will score twice during the game, first scoring will happen immediately when the draw deck is depleted. The second and final scoring will be made at the end of the game.
The objective is to hold the majority of tents in every single territory. Even when tied with another player:
- The players with the most tents in a territory score 1 point for each tent in the territory, regardless of color.
- The players with the second most tents in a territory score 1 point for each tent of the player with the most tents.
- The players with the third most tents will score based on the tents of the second most and this trend continues for the fourth and fifth if necessary.
SCORING EXAMPLE
In this example, the red tribe has majority of tents and will get a total of 6 points (1 per tent in the territory), while blue, which is the second most, will get a total of 3 points (1 point per tent of the player with the most). Finally, green will get 2 points (1 point per tent of the player with the second most).
CREATING SETTLEMENTS
At the end of the game, players will also score points for settlements, which are groups of 4 or more sequential tents along the road, and will score 1 point per tent. Settlements may also cross territories.
NATUREÂ TOTEMS
While exploring the vast lands of Iwari, the tribes will build totems as a bonding element with mother nature.
As with tents, players are able to place a single totem for each card played in the territory based on the color of the card. It is very important to keep in mind that only a maximum of 2 pieces can be placed in a single territory per turn.
There is a limit of totems that can be placed in a territory that is based on how many tents the tribe with the majority of them has in that territory.
PLACEMENT EXAMPLE
In this example, the blue tribe has the majority of tents with a total of 3, that means that a maximum of 3 totems can be placed in that territory.
On a future turn if blue places another tent in the territory, the limit for the amount of totems that can be placed in that territory will increase to 4, allowing the blue player to strategically place a totem during the same turn; the turn will end immediately after since the blue player placed two pieces.
On the map of Iwari there are several connections between territories marked from 1 to 19. At the end of the game, all the connections starting from 1 will score.
To score with the totems, players will need to have the majority of totems, even shared, in each of the connected territories. Having the majority in just one of the two connected territories won’t grant points to the players.
When the player with the majority of totems is defined they will receive 1 point for each totem, in the two connected territories, even if these are from other players.
SCORING EXAMPLE
In this example we are scoring connection #9. On the blue territory both yellow and blue have the majority, while on the red territory, only yellow has the majority.
Since yellow holds majority in both territories, the player will score 1 point per totem that belongs to the connection regardless of color, which In this case equals to 5 points. Blue won’t score points because he just has the majority in one of the two connected territories.
BREATHINGÂ RULES
We are working actively on improving the rules. We really appreciate your valuable input on it.
Next week we will be revealing the Solo Mode and we will update our digital version accordingly.
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