“It was a path made by strong arms and heavy feet.”
–J.R.R. Tolkien, The Fellowship of the Ring
Fantasy Flight Games is proud to announce Roam Across Rhovanion, the second Adventure Pack in the Ered Mithrin cycle for The Lord of the Rings: The Card Game!
After venturing deep into the Grey Mountains and tracking an ancient beast across the Withered Heath, perhaps an even more daunting task stands before you: infiltrate the Orcish stronghold of Gundabad. But such a task requires you to first find a way in. Once your prisoner, the Goblin Urdug has promised to guide you to a secret entrance built by the Dwarves in times immemorial, but can he be trusted? With no other choice, you must follow this loathsome creature along an uncertain path.
Roam Across Rhovanion contains sixty cards, including a new hero card and other new player cards to enhance your decks and help your group of heroes meet this challenge. Additionally, the quest cards included in this pack can take you down any number of roads, from a deep bog to a ravine in search of an ancient key, ensuring that the quest plays differently each time you decide to try it.
Lead the Way
After your adventures in The Withered Heath, you find yourself with a new quest. Your path may lead out of the bitter cold of the Grey Mountains, but that does not mean it gets any easier. Many hardships lie between you and Gundabad, and you’ll need all the help you can get to blaze a trail to the many locations you’ll visit along the way. Roam Across Rhovanion makes this a little easier with the inclusion of new Lore hero Haldan (Roam Across Rhovanion, 26).
The first hero with the Woodman trait, Haldan can quickly lead you down almost any path. And, if the active location has an attachment on it, Haldan does not exhaust to quest, allowing him to commit to a quest and also lend his three attack to a fight without pausing to catch his breath. His affinity for attachments on locations doesn’t end there, either. As soon as the active location is explored, Haldan can draw one card for each attachment on that location, giving you quick access to even more cards.
With these abilities, Haldan forms the foundation of a new Woodman deck type that makes use of locations to gain several benefits. When paired with cards such as Woodmen’s Path (Roam Across Rhovanion, 30), Haldan helps you quickly find a path, draw cards, and fend off enemies all at once.
When venturing to Gundabad—and the Orcs that wait there—you’ll have to rely on all the allies you have made throughout your travels. The Eagles of Middle-earth can always be counted on to lend aid at just the right moment. In Roam Across Rhovanion, this aid extends all the way to the encounter deck. The Eagle of the North (Roam Across Rhovanion, 35) card bears the encounter keyword, meaning it can be shuffled into the encounter deck when the Flight of the Eagles (Roam Across Rhovanion, 32) begins. This does require you to return an Eagle ally to your hand, but if this ally happens to be Meneldor (Roam Across Rhovanion, 31), this drawback becomes a boon, allowing you to place two progress on a location.
Through the Wilderland
Allying yourself with a Goblin is a risky proposition, of course, but this risk is worth it if it means avoiding a frontal assault on Gundabad. Before you head to the Orcish fortress, however, Urdug insists that you help him recover some things he lost in Rhovanion. But these items are scattered across the landscape and you can never be quite sure where he’ll lead you next.
Unlike a typical Adventure Pack, Roam Across Rhovanion can take you in many different directions. Once you complete the first part of your quest, you’ll randomly move on to one of three tasks. You might be asked to retrieve Urdug’s Horn from a massive Giant who is using it as a toothpick, or you could journey into a deep bog to save Urdug’s friend, Tiny. Finally, Urdug might take you on a hunt for a key that could ease your entry to Gundabad.
No matter what happens, your journeys through Roam Across Rhovanion can vary considerably, providing you with a variety of challenges and taking you across the varied terrain of the Wilderland. Your path could take you through some Grey Moorland (Roam Across Rhovanion 41), for example, forcing you to shuffle all of the encounter cards you’ve worked through back into the encounter deck. What’s more, the Wilderland is full of wild Creatures that threaten your party. If you cross paths with a Wilderland Bear (Roam Across Rhovanion, 40), for example, it will either swiftly attack or make off with some of your cards.
Whether you venture through bog or deep ravine, all roads lead to Gundabad. To make it this far, though, you must place your lives in the hands of a treacherous Goblin. Steel your nerves and Roam Across Rhovanion!