Tichu is one of the earliest examples of “climbing” games to reach the West. Climbing games — which are arguably a subset of trick-taking games, and at a minimum appear to be derived from them — generally have a few common elements:
- Each player must play a higher card (or combination of cards) than the previous player. This means that the games must generally be played with ranked cards.
- Players are generally not required to play a card — they can pass — and the “trick” ends once all of the other players have passed or once no higher card can be played.
- There is generally a scoring bonus for getting rid of your cards early, and the earlier you go out, the higher your mock social status.
- The first team to 1,000 points wins.
- it has a medium learning curve
Contains 112 playing cards; 2 complete Tichu decks with different colored backs and 1 rule book
Reviews
There are no reviews yet.